The Elder Scrolls V: Skyrim - Tales of Moonlight



Game platform: TES V: Skyrim Legendary Edition​

Name: Moonlight Tales- Werewolf and Werebear Overhaul​

Russian name: Stories of "Moonlight"​

Current version: 2.33​

Mod language: Russian​

Size: 57 MB

Description


The modification adds a considerable number of settings to Skyrim, making the passage of the werewolf much more interesting, and the immersion in the atmosphere of the game universe more complete. Using the fine adjustments offered by the plugin, you will write your own Moonlight story.

Changing the appearance of werewolves

  • The modification of "Stories of Moonlight" offers a wide selection of skin and eye textures from the best modmakers of Skyrim. More than 200 unique models. The innovative system allows you to instantly change the appearance of a werewolf or wereber through the settings in the MCM menu and select the appearance you need.

Playing as a Verber

  • The Verbers added in the official DragonBorn DLC are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/spirit bear. The player can become a Werber by becoming infected with the Festering Ursius disease from wild Werbers (living on Soltsheim), drinking a Werber Blood Potion, or through the corresponding MCM menu option.

Beast Blood Expansion

  • Skyrim's werewolves are powerful and dangerous creatures, but it's still strange that by default they can only transform once a day. Of course, it is possible to gain an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In Tales of Moonlight, the spell to transform into a beast is no longer a one-time use. After transforming back into a human, the ability is weakened for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine

  • If we talk about the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control his transformations, but for unknown reasons, instead of controlling transformations, the ring only gives an additional chance to turn into a werewolf. In A Tale of Moonlight, once you obtain the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the ability to turn into a werewolf. And also, the ring no longer needs to be equipped to get its abilities, you just need to have it with you..

Lunar transformations

  • In Skyrim you can often see beautiful night landscapes, which, unfortunately, were not involved in any way in the game, even if the player is a werewolf. In The Story of Moonlight, the lives of the werewolf and wereber will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and configure them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will probably recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some innovations yourself.

Beast Blood Infection

  • From now on, the werewolf can infect another NPC, as well as the player, with lycanthropy. When attacking an NPC or player, there is a chance that they will become infected with the disease "Purulent Lupinus" (werewolf virus) or "Purulent Ursius" (wereber virus). When an infection occurs, a slight glow is observed around the infected person. The infected person has three days, after which he becomes a werewolf, capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the corresponding potion, which can be found on the bodies of werewolves or werebers. Please note that protected NPCs are immune to the werewolf or wereber virus and cannot be infected! The author strongly advises that for greater immersion in the game, first become infected, and then wait for the first treatment, and also enable lunar transformations and werewolf hunters.
  • Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment of lycanthropy

  • The blood of the beast is a gift, but there may come a time when you want to be healed. The medicine can be obtained by taking the heart of a werewolf/wereber from the bodies of NPCs/wild werewolves who have turned into the form of a beast. After this, the player must travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature will not want to just give up, so make a save in advance! Another way to recover is to use the corresponding option in the MCM settings menu.

Werewolf companions

  • Despite the fact that most werewolf clans have been destroyed, the player can create his own by turning his companions into werewolves. If you have werewolf blood or wereber blood in your inventory, a line will appear in the dialogue with your companion. Healing occurs in the same way. You need to have a werewolf's heart, then travel to the Glenmoril Coven and ask your companion to eat the werewolf's heart. Other lines of dialogue will allow you to specify when the companion should turn into a werewolf.
  • The following options are available:
    • Don't transform.
    • Transform yourself however you want.
    • Transform with me.
    • Transform whenever you want.
  • Changing the appearance of a companion occurs by resetting the player's appearance through the plugin settings menu in MCM.

Random encounters with werewolves

  • Now the player in his wanderings can come across wild werewolves and werebers in the vastness of Skyrim and Soltsheim. If you are a carrier of werewolf blood, they will not be aggressive towards you. In other words, if the player is a werewolf or wereber, then wild werewolves will not attack him or her, but will wander around exploring the area. As with the player, wild werewolves remain in beast form for a specified amount of time. In addition, Werewolves and Werebers - sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to a new dynamic system. To avoid excessive cluttering of save files, werewolves will be deleted by moving a large distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters

  • Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as the Stendar Watch and the Silver Hand roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

Music

  • The highlight of this plugin is the selection of music. The author tried to give the game even more atmosphere by adding new, unique music from the best composers.
  • Added eight unique music themes when playing as a werewolf or infected. This option, like others, is configured through the plugin settings menu.

Introduction

There have always been werewolves a great addition to the adventures of the Dragonborn in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make playing as a werewolf more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to "Fairy Tale" Moonlight".

Plugin features:

Changing the appearance of werewolves

"Tale of Moonlight" offers a wide selection of skin and eye textures from the best modmakers of Skyrim. More than 200 unique models. The innovative system allows you to instantly change the appearance of a werewolf or wereber through the settings in the MCM menu and select the appearance you need.

Playing as a Verber

The Verbers added in the official DragonBorn DLC are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/spirit bear. The player can become a Werber by becoming infected with the Festering Ursius disease from wild Werbers (living on Soltsheim), drinking a Werber Blood Potion, or through the appropriate MCM menu option.

Beast Blood Expansion

Skyrim's werewolves are powerful and dangerous creatures, but it's still strange that by default they can only transform once a day. Of course, it is possible to gain an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In "The Tale of Moonlight", the spell to transform into a beast is no longer a one-time use. After transforming back into a human, the ability is weakened for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine

If we talk about the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control his transformations, but for unknown reasons, instead of controlling transformations, the ring only gives an additional chance to turn into a werewolf. In Tale of Moonlight, once you obtain the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the ability to turn into a werewolf. Also, the ring no longer needs to be equipped to gain its capabilities, you just need to have it with you.

Lunar transformations

In Skyrim, you can often see beautiful night landscapes, which, unfortunately, were not involved in any way in the game, even if the player is a werewolf. In "The Tale of Moonlight" the life of the werewolf and wereber will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and configure them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will probably recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some innovations yourself.

Beast Blood Infection

From now on, the werewolf can infect another NPC, as well as the player, with lycanthropy. When attacking an NPC or player, there is a chance that they will become infected with the disease "Purulent Lupinus" (werewolf virus) or "Purulent Ursius" (wereber virus). When an infection occurs, a slight glow is observed around the infected person. The infected person has three days, after which he becomes a werewolf, capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the corresponding potion, which can be found on the bodies of werewolves or werebers. Please note that protected NPCs are immune to the werewolf or wereber virus and cannot be infected! The author strongly advises that for greater immersion in the game, first become infected, and then wait for the first treatment, and also enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment of lycanthropy

The blood of the beast is a gift, but there may come a time when you want to be healed. The medicine can be obtained by taking the heart of a werewolf/wereber from the bodies of NPCs/wild werewolves who have turned into the form of a beast. After this, the player must travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature will not want to just give up, so make a save in advance! Another way to recover is to use the corresponding option in the MCM settings menu.

Werewolf companions

Despite the fact that most werewolf clans have been destroyed, the player can create his own by turning his companions into werewolves. If you have werewolf blood or wereber blood in your inventory, a line will appear in the dialogue with your companion. Healing occurs in the same way. You need to have a werewolf's heart, then travel to the Glenmoril Coven and ask your companion to eat the werewolf's heart. Other lines of dialogue will allow you to specify when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you please
- Transform with me
- Transform whenever you want
Changing the appearance of a companion occurs by resetting the player's appearance through the plugin settings menu in MCM.

Random encounters with werewolves

Now the player in his wanderings can come across wild werewolves and werebers in the vastness of Skyrim and Soltsheim. If you are a carrier of werewolf blood, they will not be aggressive towards you. In other words, if the player is a werewolf or wereber, then wild werewolves will not attack him or her, but will wander around exploring the area. As with the player, wild werewolves remain in beast form for a specified amount of time. In addition, Werewolves and Werebers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to a new dynamic system. To avoid excessive cluttering of save files, werewolves will be deleted by moving a large distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters

Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as the “Watchers of Stendar” and the “Silver Hand” roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

Music

The highlight of this plugin is the selection of music. The author tried to give the game even more atmosphere by adding new, unique music from the best composers.

Added eight unique music themes when playing as a werewolf or infected. This option, like others, is configured through the plugin settings menu.

Requirements:

Skyrim 1.9.32.0, SkyUi 3.1 and higher, SKSE

Installation

1. Unzip the plugin into a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the “Files” section of the game launcher;
4. Play.

Installation over the previous version of the plugin:
No special action needs to be taken.

Credits:

spwned for the wonderful plugin and permission to publish and translate the Russian version.

Question: Will the plugin work on a game version lower than 1.9.0.32?
Answer: No it won't!

Question: Should I start? new game after connecting the plugin?
Answer: In most cases, there is no such need, but if you are a fan of installing a lot of plugins, playing, then removing these plugins and installing others, then in this case - yes, it is better to start a new game.

Question: If there was a previous version of the game, do I need to cure lycanthropy/make a clean save, etc.?
Answer: If this is not written in the Description or ReadMe, then there is no need to do anything like that. If such a need arises in the future, it will be written about.

Question: Is the plugin compatible with "Tales of Lycanthropy - Werewolf Overhaul"?
Answer:"Tales of Lycanthropy - Werewolf Overhaul" is divided into two modules: the main one (ToL - Core) and the additional one (ToL - SKSE). "Moonlight Tales - Werewolf and Werebear Overhaul" is compatible with the additional module (ToL - SKSE). It conflicts with the main module (ToL - Core), because in fact, the main module (ToL - Core) is the previous version of the same plugin. They have the same author.

Question: Will Moonlight Tales conflict with (insert the name yourself) plugin for werewolves?
Answer: I don't know! Install such plugins at your own risk. And carefully read the description of such plugins. They almost always talk about compatibility and conflicts.

Question: Do I have to use SkyUi? I don't like it and I want to do without it.
Answer: Yes definitely! Without SkyUi you will not be able to configure the plugin. There are no other settings provided. Alternatively, can you use SkyUi? Only with MCM without changing the interface itself (SkyUI-Away - http://skyrim.nexusmods.com/mods/29440). How this is all done is shown in this video: http://www.youtube.com/watch?v=xVBp_P2dDD4

Question: Do I need SKSE?
Answer: Yes it is required!

Question: I can't find the settings? How to open MCM and where is it located?
Answer: Esc key -> System tab -> Mod settings line -> There we select the desired plugin and configure it. Convenient and simple!

Question: I don't have the Mod Settings/Moonlight Tales line?
Answer: This happens to some users. There may be several reasons why the game version/SkyUi/SKSE do not match each other. Another reason could be that the plugin is not installed correctly or is not connected in the Files section of the game launcher. In some cases, plugins affecting scripts are registered in saves even after removal, and problems may arise due to the save files themselves. Try the following:
1. Load earlier saves. If it doesn't help, start a new game.
2. If you have a high level or you don’t want to part with the player’s appearance, then use the “Papyrus Data Transfer” utility, which is designed to solve problems with save files.
3. It is possible that you have a conflict with something, to find out what: disable all plugins except the office. DLC, SKSE and SkyUi -> go into the game -> make a clean save -> exit -> connect Moonlight Tales -> make sure that there is a file "MT_Quest_MCMScript.pex" in your "Data\Scripts" folder -> go into the game and check it appears do you need the line with settings -> if yes, then make a new save in a separate slot -> exit and connect other plugins one by one (after connecting one plugin, before connecting the next one, go into the game and check if the line with settings is still there).
4. Check that you are launching the game through “skse_loader.exe”, and not in the standard way through the game launcher or through a shortcut to the TESV.exe file!

Question: After all the steps above, there is no line. Maybe the plugin is not working?
Answer: The plugin is working. The problem is with you specifically, with your combination of plugins/settings, etc.

FAQ compiled by the LinKortes plugin translator

Removed dependence on DLC Dawnguard and Dragonborn;
- If the Dawnguard DLC is not installed, then hunters will have bows instead of crossbows. Everything will work as expected, but the effects will be less impressive;
- if the Dragonborn DLC is not installed, the verbers will not appear;
- Added new settings to the MCM menu;
- NPCs will no longer hunt the player in closed cities and locations (like Cairn Souls, for example);
- Fixed performance issues when a large number of werewolves/hunters/vampires NPCs spawn;

Compatibility:
- NOT YET COMPATIBLE WITH WEREWOLF MASTERY (in development);
- The plugin now includes Werewolf Aftermath Re-Equipper from Korodic. (Note from the translator: As I understand it, the plugin puts on what the player was wearing after transforming from a werewolf into a human, but only works with standard clothing);
- Compatible with: Amazing Follower Tweaks by Dheuster, RaceCompatibility for Skyrim and Dawnguard by TMPhoenix, Frostfall - Hypothermia Camping Survival by Chesko.

History of changes:

2014.09.01. Changes in version 2.33:

=> Updated script/faction logs:

The choice to allow an alliance with wolves will no longer have side effects. In addition to this, bear people can now be allies of bears with the same option.

2014.08.17. Changes in version 2.32:
Bugfixes: hotkey system
Changing hotkeys in MKM will no longer kill the main script. This problem was hidden behind the lunar transformation and the music.

2014.08.11. Version changes 2.31:

Bugfixes with dialogues with companions

2014.08.10. Version changes 2.3:

=> New function/hotkey - long jump. You can activate this for 4 seconds, allowing you to jump 10 times at normal jump height at 30% stamina (configurable). Completely protects against fall damage. The hotkey has another purpose in the air. It will simply prevent fall damage for 6 seconds.

=> New function/hotkey - access
This feature will instantly turn you back into a human. It is configured in MKM.

=> New Feature/Tweak: No Cooldown in Beast Form
Removes the cooldown from your shapeshifting ability. Werewolf NPCs do not benefit from this option and will remain on the same cooldown.

=> New feature/customization: friendly wolves in human form
When this setting is enabled, wolves will become friendly to humans with beast blood. If you come to Stendarr, you might be easier to figure out.

Bugfixes, bugfixes

2014.08.06. Version changes 2.25:

Fixed bugs with increasing levels.

2014.08.06. Version changes 2.2:

=> New feature/tweak: Gain skill when eating

=> Greatly increased productivity

=>Model update
- The female werewolf is back in fashion!

=> Texture updates

=> New feature/tweak: Bleeding after transformation.

=> New feature: Lunar transformation - without sounds and bleeding, which will remove the animation.

======================================
Published with written permission from the author spwned
Original plugin page

======================================

Introduction
Werewolves have always been a great addition to the Dragonborn's adventures in Skyrim. But there were still many omissions that could be corrected. This plugin aims to make playing as a werewolf more exciting, atmospheric and interesting. The plugin offers many new features and settings that will allow you to make the game the way you would like it to be. From now on you can create your own story. Welcome to Fairytale Moonlight.

Features of the plug to:

Changing the appearance of werewolves

"Tale of Moonlight" offers a wide selection of skin and eye textures from the best modmakers of Skyrim. More than 200 unique models. The innovative system allows you to instantly change the appearance of a werewolf or wereber through the settings in the MCM menu and select the appearance you need.

Playing as a Verber

The Verbers added in the official DragonBorn DLC are now available for the Dragonborn. Their howl has been reworked to summon a bear/snow bear/spirit bear. The player can become a Werber by becoming infected with the Festering Ursius disease from wild Werbers (living on Soltsheim), drinking a Werber Blood Potion, or through the appropriate MCM menu option.

Beast Blood Expansion
Skyrim's werewolves are powerful and dangerous creatures, but it's still strange that by default they can only transform once a day. Of course, it is possible to gain an additional transformation if the player has the Ring of Hircine, but it is quite inconvenient that it must be equipped. In "The Tale of Moonlight", the spell to transform into a beast is no longer a one-time use. After transforming back into a human, the ability is weakened for 60 seconds, after which it can be used again. The decay time can be adjusted through the MCM settings menu.

Ring of Hircine
If we talk about the Ring of Hircine itself, its purpose has also been changed. In the game, one of the werewolves was looking for this ring to control his transformations, but for unknown reasons, instead of controlling transformations, the ring only gives an additional chance to turn into a werewolf. In Tale of Moonlight, once you obtain the ring, you can control the beast within you by activating the transformation settings in the MCM menu. Moreover, if the player has already been cured of lycanthropy, then he still gets the ability to turn into a werewolf. Also, the ring no longer needs to be equipped to gain its capabilities, you just need to have it with you.

Lunar transformations
In Skyrim, you can often see beautiful night landscapes, which, unfortunately, were not involved in any way in the game, even if the player is a werewolf. In "The Tale of Moonlight" the life of the werewolf and wereber will be connected with the phases of the moon. If the player has the "Ring of Hircine", then it is possible to control sudden transformations and configure them through the MCM menu. Those who use the "Tales of Lycantrophy" plugin will probably recognize the on-screen notifications about the phases of the moon. The author does not want to spoil the surprise, so you will have to get acquainted with some innovations yourself.

Beast Blood Infection
From now on, the werewolf can infect another NPC, as well as the player, with lycanthropy. When attacking an NPC or player, there is a chance that they will become infected with the disease "Purulent Lupinus" (werewolf virus) or "Purulent Ursius" (wereber virus). When an infection occurs, a slight glow is observed around the infected person. The infected person has three days, after which he becomes a werewolf, capable of transmitting the virus to another NPC or player. An alternative method of turning into a werewolf is the corresponding potion, which can be found on the bodies of werewolves or werebers. Please note that protected NPCs are immune to the werewolf or wereber virus and cannot be infected! The author strongly advises that for greater immersion in the game, first become infected, and then wait for the first treatment, and also enable lunar transformations and werewolf hunters.
Virus transmission settings can be set in the plugin configuration menu via MCM.

Treatment of lycanthropy
The blood of the beast is a gift, but there may come a time when you want to be healed. The medicine can be obtained by taking the heart of a werewolf/wereber from the bodies of NPCs/wild werewolves who have turned into the form of a beast. After this, the player must travel to the last remaining altar of Hircine in the Glenmoril Coven and perform the ritual. Remember that your bestial nature will not want to just give up, so make a save in advance! Another way to recover is to use the corresponding option in the MCM settings menu.

Werewolf companions
Despite the fact that most werewolf clans have been destroyed, the player can create his own by turning his companions into werewolves. If you have werewolf blood or wereber blood in your inventory, a line will appear in the dialogue with your companion. Healing occurs in the same way. You need to have a werewolf's heart, then travel to the Glenmoril Coven and ask your companion to eat the werewolf's heart. Other lines of dialogue will allow you to specify when the companion should turn into a werewolf. The following options are available:
- Don't transform
- Transform as you please
- Transform with me
- Transform whenever you want
Changing the appearance of a companion occurs by resetting the player's appearance through the plugin settings menu in MCM.

Random encounters with werewolves
Now the player in his wanderings can come across wild werewolves and werebers in the vastness of Skyrim and Soltsheim. If you are a carrier of werewolf blood, they will not be aggressive towards you. In other words, if the player is a werewolf or wereber, then wild werewolves will not attack him or her, but will wander around exploring the area. As with the player, wild werewolves remain in beast form for a specified amount of time. In addition, Werewolves and Werebers are sworn enemies. As soon as they see each other, they will attack the enemy. The choice of the appearance of wild werewolves is random, thanks to a new dynamic system. To avoid excessive cluttering of save files, werewolves will be deleted by moving a large distance away from the player. Through the configuration menu, you can set the appropriate parameters that affect the frequency of meetings.

Random encounters with hunters
Skyrim has become much more dangerous for werewolves! The best of the best hunters from such factions as the “Watchers of Stendar” and the “Silver Hand” roam its expanse. Their goal is to hunt down and kill monsters and no terrible howl can stop them. As in the case of wild werewolves, the percentage of encounters with hunters can be set in the plugin settings menu.

Music
The highlight of this plugin is the selection of music. The author tried to give the game even more atmosphere by adding new, unique music from the best composers.
Added eight unique music themes when playing as a werewolf or infected. This option, like others, is configured through the plugin settings menu.

Requirements:
Skyrim 1.9.32.0, Dawnguard, Dragonborn, SkyUi 3.1+

Installation
1. Unzip the plugin into a temporary folder;
2. Copy the contents of the Data folder to the Data folder of your installed game;
3. Connect the esp file in the "Files" section of the game launcher;
4. Play.

Comment: a little more and I would have thrown away the last convolutions of my brain, stuttering on the American “bear werewolf” and delving into the whole essence of what was happening.

It was really difficult to translate and edit in one person.

Update:

Purpose of the mod:

- Adding the ability to change skin during transformation.

MT provides the player not only with a wide selection of high-quality eye textures, but also with a whole pack of unique and inimitable models of the beast race (about 200 pieces).

- Werewolves by animal species.

Now many additional animals for transformation are available to you as a playable race. You can become a werebear by becoming infected with Sanies Ursius from a wild werewolf or by drinking a werewolf blood potion.

Accordingly, the Dark Brotherhood has also been modified to allow the summoning of a bear/snow bear/bear werewolf spirit.

- Multiple transformation.

Werewolves in Skyrim are powerful creatures, so it seems strange that they only have the ability to transform once per day. To correct this misunderstanding, you, of course, can get Hircine’s ring, but this is far from the most convenient solution.

Using this mod, you get the opportunity to transform as much as you see fit. After returning to your human form, you should wait 60 seconds for the opportunity to return to animal form again.

- Ring of Hircine.

Since we already touched on the topic of this ring a little earlier, it is worth noting that both its purpose and the power it provides have been changed. As stated in the game itself, this magical ring allows werewolves to "control their transformation", which prompts the player to search for this artifact. However, the mod's author decided that "allowing you to transform more than once" doesn't quite fit that description.

With MT, once the Hirnsin Ring is obtained, it will truly allow you to control the beast within you, unlocking various transformation options. In addition, if you are not a werewolf, the ring will allow you to transform once a day without becoming infected with lycanthropy. If you are a vampire, then this will quite effectively allow you to become a vampire-werewolf hybrid.

Plus, there is no longer a need to equip a ring to gain new abilities. Having it in your pocket is already enough.

- Lunar transformations.

At night, Skyrim offers spectacular views of the night sky, taking into account details such as the phases of the moon. Unfortunately, they are almost never used in the standard game, which is another misunderstanding, especially if you are a werewolf. In MT, your life as a werewolf or werebear is closely tied to the stages of the moon. If you have a Hircine Ring, then the chance of transformation in each phase and even the approximate time of metamorphosis can be configured in the MCM.

Those of you who know about the Lycanthropy mod will be aware of the pop-up notification warning the player of the imminent transformation. Those notifications have been replaced with a more interesting type of alert. How exactly - the author of the mod decided not to disclose right away, giving players the opportunity to discover them themselves.

- Spread of lycanthropy.

Werewolves are now fully capable of spreading lycanthropy.
When attacking NPCs, there is a chance of them becoming infected with Sanies Lupinus (werewolf virus) or Sanies Ursius (bear virus). The infection itself is indicated by a subtle glow around the character being attacked. Any of the diseases provided take three days to fully develop, after which the NPC becomes capable of spreading the virus to a werewolf. Of course, the same rules apply to your character. In addition, the NPC converted by the player will receive the same skin that you had at the time of infection.

Please note that essential and protected NPCs are immune to these diseases.

- Healing.

The blood of the beast is a powerful blessing, but there may still come a time when you want to part with it. Healing can be found on some werewolf NPCs or by finding a bear heart. As with every cure, it must be used, but there is a slight catch. First, you must get to the Glenmoril Coven and perform the ritual there. REMEMBER that your animal side cannot give up its power so easily, so it is highly recommended to save the game before consuming the heart in case you are unable to heal the first time.

- Followers.

Even though most of the famous clans have been destroyed, you can still find companions for yourself by turning your followers into hunters of their kind. Unprotected followers can be infected if you attack them in beast form. If you have a blood potion in your inventory, there will be a dialogue option in which you can ask your companion to drink it. Likewise, if you want to cure him, you must obtain the heart and ask your interlocutor to eat it while in the coven.
The other dialogue options you receive will be based on the transformation behavior.
You can ask your companion:

1. Transform every time with you.
2. Transform during battle.
3. Don't transform now.

In case you want to change your partner's skin, select "reset skin settings" in the dialogue option, which will change the appearance of the werewolf to the one currently used by the player.

- Events.

Around all of Skyrim and Solstheim, not only wilder werewolves, but bear werewolves, respectively, can now be found. If you share their blood they will not be hostile to you. In other words, if you are a werewolf, other werewolves will not attack you: instead, they will wander around and explore the world around them. Similar to the player character, the NPC's werewolf form will also last for a limited period of time, after which they will revert to their human personality.

Note that werewolves and werebears are enemies and thus attack each other. In order to avoid FPS clutter, bear werewolves will not appear as soon as they move too far from the player.

- Hunting matters.

Since Skyrim is now a much more dangerous place, werewolves can be tracked by experienced armed hunters of various skills and races. Those elite hunters from such factions as the “Silver Hand” and “The Watchers of Stendarr” become the same level as the player and are invulnerable to the “terrible howl”.

- Music.

Depending on whether you are a newly infected or a full-fledged werewolf, you will experience various flavors equally atmospheric musical accompaniment:

1. McAsmod Music - 8 classic songs from the mod "McAsmod's Werewolves Morrowind", playing in random order as you move through locations in werewolf form.

2. Music during the full moon - an amazing musical theme from the YouTube channel INTERNATIONALvids, which plays while the player is infected. This allows you to experience the power growing within you as your mind becomes one with the surrounding nature.

Required mods:

HD Werewolves.
Don't miss this outstanding HD texture pack created by KrittaKitty.

Heart of the Beast.
MT does not include the sound files of the werewolves themselves, which this mod successfully corrects.

Predator Vision.
Improved night vision for vampires and werewolves.

Real Feeding.
After eating the corpses, the bodies are replaced with blood, gore, and various bones.

- .
Displays the current lunar phase, among many other useful features.

- .
Allows you to play in first person while in werewolf form.

VioLens - A Killmove Mod.
A mod that has some great customization options for werewolves.

Amazing Follower Tweaks.
A mod that allows you to make a werewolf lord and a vampire lord, which will allow you to command your own kind.

Installation:

Standard.

Removal:

Delete mod files from the "Skyrim" folder.

Comment: a little more and I would have thrown away the last convolutions of my brain, stuttering on the American “bear werewolf” and delving into the whole essence of what was happening. It was really difficult to translate and edit in one person.

Update:

Added Russian language.

Added a tested and tuned version from the amazing Windfire.

Purpose of the mod:- Adding the ability to change skin during transformation. MT provides the player not only with a wide selection of high-quality eye textures, but also with a whole pack of unique and inimitable models of the beast race (about 200 pieces). - Werewolves by animal species. Now many additional animals for transformation are available to you as a playable race. You can become a werebear by becoming infected by the wild werewolf “Sanies Ursius” or by drinking the “werewolf blood” potion. Accordingly, the Dark Brotherhood has also been modified to allow the summoning of a bear/snow bear/bear werewolf spirit. - Multiple transformation. Werewolves in Skyrim are powerful creatures, so it seems strange that they only have the ability to transform once per day. To correct this misunderstanding, you, of course, can get Hircine’s ring, but this is far from the most convenient solution. Using this mod, you get the opportunity to transform as much as you see fit. After returning to your human form, you should wait 60 seconds for the opportunity to return to animal form again. - Ring of Hircine. Since we already touched on the topic of this ring a little earlier, it is worth noting that both its purpose and the power it provides have been changed. As stated in the game itself, this magical ring allows werewolves to “control their transformation,” which prompts the player to search for this artifact. However, the author of the mod decided that “allowing transformation more than once” does not correspond to this description. With MT, once the Hirnsin Ring is obtained, it will truly allow you to control the beast within you, unlocking various transformation options. In addition, if you are not a werewolf, the ring will allow you to transform once a day without becoming infected with lycanthropy. If you are a vampire, then this will quite effectively allow you to become a vampire-werewolf hybrid. Plus, there is no longer a need to equip a ring to gain new abilities. Having it in your pocket is already enough. - Lunar transformations. At night, Skyrim offers spectacular views of the night sky, taking into account details such as the phases of the moon. Unfortunately, they were almost never used in the standard game, which is another misunderstanding, especially if you are a werewolf. In MT, your life as a werewolf or werebear is closely tied to the stages of the moon. If you have the Ring of Hircine, then the chance of transformation in each phase and even the approximate time of metamorphosis can be configured in the MCM. Those of you who know about the Lycanthropy mod will be aware of the pop-up notification warning the player of the imminent transformation. Those notifications have been replaced with a more interesting type of alert. How exactly - the author of the mod decided not to disclose right away, giving players the opportunity to discover them themselves. - Spread of lycanthropy. Werewolves are now fully capable of spreading lycanthropy. When attacking NPCs, there is a chance of them becoming infected with Sanies Lupinus (werewolf virus) or Sanies Ursius (bear virus). The infection itself is indicated by a subtle glow around the character being attacked. Any of the diseases provided take three days to fully develop, after which the NPC becomes capable of spreading the virus to a werewolf. Of course, the same rules apply to your character. In addition, the NPC converted by the player will receive the same skin that you had at the time of infection. Please note that essential and protected NPCs are immune to these diseases. - Healing. The blood of the beast is a powerful blessing, but there may still come a time when you want to part with it. Healing can be found on some werewolf NPCs or by finding a bear heart. As with every cure, it must be used, but there is a slight catch. First, you must get to the Glenmoril Coven and perform the ritual there. REMEMBER that your animal side cannot give up its power so easily, so it is highly recommended to save the game before consuming the heart in case you are unable to heal the first time. - Followers. Even though most of the famous clans have been destroyed, you can still find companions for yourself by turning your followers into hunters of their kind. Unprotected followers can be infected if you attack them in beast form. If you have a blood potion in your inventory, there will be a dialogue option in which you can ask your companion to drink it. Likewise, if you want to cure him, you must obtain the heart and ask your interlocutor to eat it while in the coven. The other dialogue options you will receive will be based on the transformation behavior. You can ask your companion: 1. To transform every time with you. 2. Transform during battle. 3. Don't transform now. In case you want to change the skin of your partner, select “reset skin settings” in the dialogue option, which will change the appearance of the werewolf to the one currently used by the player. - Events. Around all of Skyrim and Solstheim, not only wilder werewolves can now be found, but bear werewolves, respectively. If you share their blood they will not be hostile to you. In other words, if you are a werewolf, other werewolves will not attack you: instead, they will wander around and explore the world around them. Similar to the player character, the NPC's werewolf form will also last for a limited period of time, after which they will revert to their human personality. Note that werewolves and werebears are enemies and thus attack each other. In order to avoid FPS clutter, bear werewolves will not appear as soon as they move too far from the player. - Hunting matters. Since Skyrim is now a much more dangerous place, werewolves can be tracked by experienced armed hunters of various skills and races. Those elite hunters from such factions as the “Silver Hand” and “The Sentinels of Stendarr” become the same level as the player and are invulnerable to the “terrible howl.” - Music. Depending on whether you are a newly infected or a full-fledged werewolf, you will experience different flavors of equally atmospheric music: 1. McAsmod Music - 8 classic songs from the “McAsmod's Werewolves Morrowind” mod, playing in random order as you move through locations in werewolf form. 2. Music during the full moon - an amazing musical theme from the YouTube channel INTERNATIONALvids, which plays while the player is infected. This allows you to experience the power growing within you as your mind becomes one with the surrounding nature. Required mods:- SkyUI. - Skyrim Script Extender (SKSE . Recommended mods:- HD Werewolves. Don't miss this outstanding HD texture pack created by KrittaKitty. - Heart of the Beast. MT does not include the sound files of the werewolves themselves, which this mod successfully corrects. -Predator Vision. Improved night vision for vampires and werewolves. - Real Feeding. After eating the corpses, the bodies are replaced with blood, gore, and various bones. -A Matter of Time. Displays the current lunar phase, among many other useful features. -Skyrim - Enhanced Camera. Allows you to play in first person while in werewolf form. -VioLens - A Killmove Mod. A mod that has some great customization options for werewolves. -Amazing Follower Tweaks. A mod that allows you to make a werewolf lord and a vampire lord, which will allow you to command your own kind. Installation: Standard. Removal: Delete the mod files from the “Skyrim” folder.

By Brevi and Al99
Maryline localizer
Language Multilingual
Mod size 58.7 MB
Original nexusmods.com/skyrim/mods/35470
ENT Yes
Distribution Under no circumstances
Date added/updated 07/07/2016 at 00:20
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